This
War of Mine
Title: This War
of Mine
Developer: 11
bit studios
Platform: PC,
Mac, Linux
Genre: Strategy
Price: 19.99
Available on
Steam and if you buy from their website you get a Steam key and a DRM-Free
version
This
War of Mine is a Real Time Strategy game in which you control a group of
survivors who are trapped in a besieged city. During the day you simultaneously control all your survivors in the safe house and have them perform tasks
such as crafting, trading, eating, sleeping, and building. You get a random set
of survivors with special skills, for instance, I got a football player with
higher sprint speed, a reporter with bargaining skills, and a celebrity chef
with no empathy for his fellow man.
At night you
start by assigning tasks to your survivors like guard duty and sleeping. One
survivor can be sent out to scavenge. Scavenging is where the more active gameplay comes in.
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"Action Packed" |
The
game is based on the Siege of Sarajevo during the Bosnian war. A problem with
games based on real life struggles is they often make it impossible to do well or
kill off people at random but that isn’t a problem in this game. It is possible
to comfortably complete the game if you are good. They clearly put making a solid, playable game above sending a message and if you manage to miss the moral
of the story it’s conveniently written on a wall outside the safe house.
The
whole game has this interesting charcoal drawing aesthetic to it. It’s very
unique and doesn’t get in the way of being able to tell what’s going on, it really adds to the dark atmosphere. It’s kind of subtle but if you prefer
your games to look as much like the “Take on Me” music video as possible there
is a setting to turn the sketch effect way up which mostly seems to lower the
frame rate on the effect.
Overall
the game is really good the first time you play it. The scavenging locations
are all unique and interesting the first couple times you visit them.
Eventually they stop introducing new scavenging locations and the ones you
already visited get boring and then they run out of resources worth gathering.
Then you’re stuck in the safe house trading with the travelling merchant to get
food and not even leaving at night. This stage of the game is not very
interesting and consists of waiting and hoping that the merchant brings food.
It gets that a bit stale in the first play through towards the end and the second one is much worse. The
second time you play you know all the tricks, the struggle of barely
surviving isn’t there anymore, and the locations remain unchanged so you know
where to find everything. It’s a good game the first time you play it, after
that you’ve already seen everything worth seeing. It’s good - just don’t expect
much replay value. I’m excited for the inevitable sequel.
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